Cheap - HP HW6515 GPS QUADBAND Pocket PC HW6500 series PDA PHONE 6515a
July 31, 2008
HP HW6515 GPS QUADBAND Pocket PC HW6500 series PDA PHONE 6515a Introducing the new HP iPAQ Pocket PC hw6515 series, the complete 5-in-1 phone. It combines the power of a PC, connectivity of a phone, the wireless portability of a notebook, the convenience of a map book and the handiness of a camera with the sheer enjoyment of an MP3 player. You can enjoy total wireless connectivity, make and take calls from just about anywhere, or communicate via text or multimedia messages. And if that’s not enough, you can also capture exciting moments with a built-in digital camera or surf the net for the latest sports results. What’s more, with built-in GPS you can be sure you’re always on the right track.
Customer Review: Have everything but not wifi
The best about this phone is dual card slots, GPS, flip cover, and keypad. Most new GPS phones in the market now doesnt support SDIO SD card slot, they only support mini SD. Therefore this hw6515 has a great advantage over all other PDA phone. Wifi can be added with the new Spectec mini SD wifi card, which will save you the SDIO slot for adding extra storage (up to 4GB) or SDIO devices such as radio, scanner, etc.
The bad things about this phone are no wifi, 240×240 screen, and poor battery life (compare to other PDA phone, although hp released a extended battery of 1800mAh, the standard 1200mAh only support you about 1-2 days).
Quad band and GPS that makes it special among many other PDA phone in market now. The maximum amount of external memory can be added is 6GB (4GB SD and 2GB mini SD)
PDA GPS On Ebay Right Now
Tags: pda gps, discount pda gps, buy pda gps, cheap pda gps
Severe Robot Induced Flashback! (Video)
July 31, 2008
When we received Robert Oschler’s review of the new Femisapien robot (see video below) from WowWee there was an immediate, and overwhelming sense of flashback to the 1960’s, but we couldn’t quite figure out why. Then, late last night, when we should have been sleeping, it suddenly hit us. Robert’s passionate devotion to robots in general, and specifically to WowWee white plastic humanoids brought back memories of the late Frank…
Go to Source
Real World Robot Challenge 2008 (Video)
July 31, 2008
Building on the success of the 2007 event, the "Tsukuba Challenge 2008 - Real World Robot Challenge", scheduled for November 20th-21st, is expected to draw 50 top teams. Similar, in some respects, to the DARPA Urban Challenge, the Japanese based competition takes it to the next level by requiring the autonomous mobile robots to operate on populated sidewalks with moving human beings, bicycles, and other hazards without creating any damage,…
Go to Source
Micromouse in Japan - 29 Years and Still Going Strong
July 31, 2008
The 29th annual All Japan Micromouse Contest will be held November 21st-23rd at the Tsukuba International Congress Center in Ibaraki, Japan - about 40 minutes by express train from Tokyo. This premier robot competition draws the world’s top micromouse builders from all over the world including Singapore, the US, Korea, and India. Concurrent contests are held for Freshman and Expert class micromouse, microclipper, and robotrace robots. Note: there have been…
Go to Source
Row over video games ratings plan
July 31, 2008
Planned changes to the way video games are rated have sparked a row about who should be in charge of giving games their official age classification.
Culture Minister Margaret Hodge has announced a consultation on whether the ratings for games should replicate the system for movies.
But games makers oppose plans, backed by MPs, for the British Board of Film Classification to rate games as well.
The games industry wants its own voluntary code to be made official.
Under the current system the British Board of Film Classification (BBFC) only rates those games considered to have significant adult content such as sexual material or extreme violence.
About 3% of all the games sold in the UK fall into this category and can only legally be sold to those aged over 18.
All other games are rated under the Pan European Game Information system - an industry administered scheme.
Four options
March 2008 saw the publication of Dr Tanya Byron’s review of the risks faced by children if exposed to harmful or inappropriate material on the internet or in video games.
In a bid to limit harmful exposure Dr Byron recommended that the rating system for games be reformed to make it easier for parents to work out if a video game was appropriate for their children.
Dr Byron suggested a hybrid scheme putting BBFC ratings on the front of boxes and Pegi ratings on the rear.
Announcing its response to the Byron Review recommendations, culture minister Margaret Hodge, said: “The current system of classification comes from a time when video games were in their infancy.”
She added: “The games market has simply outgrown the classification system, so today we are consulting on options that will make games classification useful and relevant again.”
Over the next few months the government is seeking responses to find out the favoured method of changing ratings and giving them legal backing.
The four options are:
But a report published by MPs on the Culture, Media and Sport Select Committee has backed the BBFC to be the body to oversee games ratings.
In response to it getting a much greater role, a spokesman for the BBFC said: “There would be no problem at all taking on the extra work.”
He said the way it was funded meant it could add extra staff to cope if it was asked to rate a much greater number of titles.
‘Ridiculous’ plan
For its part the Entertainment & Leisure Software Publishers Association (Elspa) said it would prefer that the industry-backed Pegi scheme became the only rating system.
“What we are asking for is the government to empower Pegi with legal backing,” said Michael Rawlinson, managing director of Elspa.
“We would like to remove confusion and have Pegi rate all games under the umbrella of the Video Recordings Act,” he said.
Parents needed to know whether they were buying a film or a game, he said.
He said all the titles the BBFC rate are also currently rated under Pegi for reasons of “consistency and child safety”.
As more and more games move online the need for consistency of rating was paramount, he said.
He said it would be “ridiculous” for video game packaging to carry two ratings.
“The compromise that Tanya Byron recommended in her report was not a good one for child safety,” he said
This article is from the BBC News website. © British Broadcasting Corporation
MPs ask websites to vet content
July 30, 2008
YouTube has been criticised by MPs, who say it must do more to vet its content.
In a review of net safety, the Culture, Media and Sport select committee said a new industry body should be set up to protect children from harmful content.
It also said it should be “standard practice” for sites hosting user-generated content to review material proactively.
YouTube’s owners said the site had strict rules and a system that allowed users to report inappropriate content.
Effective
In its report, the committee said that some websites it had monitored as part of its review had a “lax” approach to removing illegal content.
It said it was “shocked” that the industry standard for removing child abuse images was 24 hours.
Google, the firm which owns YouTube, said it was confident the video-sharing site was safe for children.
“We have strict rules on what’s allowed, and a system that enables anyone who sees inappropriate content to report it to our 24/7 review team and have it dealt with promptly,” said a spokesman.
A direct link from every YouTube page makes the process easy, he added.
“Given the volume of content uploaded on our site, we think this is by far the most effective way to make sure that the tiny minority of videos that break the rules come down quickly,” he said.
The committee acknowledged that the volume of content on sites such as YouTube - which has 10 hours of videos uploaded every minute - made it unrealistic to watch every video before it went online.
But, it said that the practice of removing clips only after they are flagged up by users was not working either.
Dark side
Self regulation had resulted in an “unsatisfactory piecemeal approach which lacks consistency and transparency,” the committee concluded.
"The internet has transformed our lives and is overwhelmingly a force for good. However there is a dark side"
John Whittingdale, MP
While it recommended the creation of an industry body responsible for policing the web, it stopped short of making regulation mandatory.
The body - likely to be known as the child internet safety council - will be set up later this year.
“The internet has transformed our lives and is overwhelmingly a force for good. However there is a dark side and many parents are rightly anxious,” said committee chairman John Whittingdale.
A clip of a gang rape on YouTube was used as one example of the “dark side” of the net.
Other sites which promote extreme diets, self-harm and suicide were also cited.
The report also recommended the application of the British Board of Film Classification’s ratings systems to computer games
This article is from the BBC News website. © British Broadcasting Corporation
echochrome
July 30, 2008
“Nice video / Shame about the song.” That’s probably the only thing I can remember from Not the Nine O’Clock News, which isn’t bad considering it was first broadcast when I was between the ages of -2 and 0 years old. It rather sums up echochrome though, which looked simply divine when it was shown in video form last year. A black and white puzzle game where changing perspective changes reality - it looked interesting, new, mature.
But I should have seen it coming. The black and white, the all lowercase title - it’s massively poncy, and that’s not often a good sign. What should have been a minimalist, mind-bending, but perversely intuitive puzzler, is actually just a fiddly little bugger.
The basic concepts are wonderful: if there’s a gap between platforms, but you can make them look connected by changing the perspective, then there is no gap. Holes that you can fall through onto what appears below are fine too - and again, if you can obscure them, then they aren’t there. But when you add pads that make you jump up, it starts to feel a bit forced; like the original idea wasn’t quite enough, so it’s been bulked out.
The execution is frustrating. Control isn’t quite sharp enough, and it’s not as responsive as I’d like. The puzzles don’t feel open; I was never under the impression that I could discover an alternative, unintended solution. The challenge isn’t one of understanding perspective, it’s one of working out what the developers want you to do. That’s less than satisfying, especially when at times it involves nothing more than trial and error.
The structure of the game’s a bit of a mess too. There are three separate tasks for each puzzle, and two modes to serve you puzzles. One mode shoves randomly choosen puzzles and tasks at you until you get bored; the other lets you select the individual puzzle and task, or play through a group of puzzles - with the task for each puzzle chosen randomly. There’s no sense of being guided through puzzles in a considered way; rather it’s like you’ve been given a big bag of puzzles, and told to do what the hell you want with them. I’m all for not locking content from the player, but this is just unhelpful.
It’s by no means all bad - it’s still utterly ingenius at times - but what should have been a simple idea beautifully executed, has been mangled by trying to presumably make it more challenging. A disappointment.

