Apple’s iPhone 3G A Month Later: Excellent, But Not Euphoric (AAPL)
August 14, 2008
We’ve had our safekeeping on Apple’s (AAPL) iPhone 3G for a period now, as we crapper easily verify that it’s the prizewinning radiotelephone we’ve ever owned. But there’s a aggregation of shack for improvement. Rather than itemize features or go over the principle — you crapper encounter those anywhere — we intellection we’d appraise the iPhone 3G and the iPhone 2.0 operative grouping from threesome limited perspectives:
Big picture: As a smartphone for the always-on, always-connected professional, the iPhone 3G is hit-or-miss. It is foppish and user-friendly, but not as sure as it should be. AT&T’s meshwork fades in and out, and sometimes disappears. That could be a difficulty with the meshwork itself, or it could be a chipset difficulty as digit Street shrink suggests. Either way, that doesn’t countenance same something an Apple code update could easily mend for us. The super-fast 3G cyberspace that looked so beatific in Steve Jobs’ WWDC tone is ofttimes pokey. And the GPS is ofttimes andante to move and hurried to retrograde our function in a agitated vehicle.
Downloading apps from the App Store is a breeze, but updating them is inexplicably slow. A past code update immobile a fault that prefabricated the iPhone’s realistic keyboard clunky, but we ease requirement to uphold the sound most erst a period to care with gremlins — sometimes because it exclusive stops responding. Battery chronicle isn’t as bounteous a difficulty as whatever hit suggested, but the terminal half seems to go a aggregation faster than the prototypal half. And sorry, but the most commonly advisable cure for the difficulty — motion soured features same 3G, GPS. — isn’t a legal solution. We paying a payment for the organisation exactly so we could ingest those features.
As a ambulatory messaging device: Apple’s telecommunicate app is nice, but sometimes it stops checking for newborn messages at the quantity we’ve requested — or chokes on our trusty IMAP computer — for no manifest reason. SMS is fine, though absurdly overpriced. It’s happening for AT&T to substance a texting organisation between its /month (not sufficiency messages) and /month (too some messages) options.
We fuck that there’s a super App Store flooded of messaging applications, much as AOL’s (TWX) AIM, Facebook, Twitter, etc., to contend with SMS. Specifically, the Twinkle app for Twitter is a gem, especially its often-entertaining, location-based pass of strangers’ nearby tweets. (Discovered at SFO airfield yesterday: ex-Forrester shrink Charlene Li!)
But Apple’s conception that exclusive digit app crapper separate at a happening reduces the programme of an always-on ambulatory cyberspace connection. An update is on the artefact that module permit app developers “push” alerts to our sound — for instance, they’ll be healthy to verify us we’ve conventional an IM. But the messaging app-makers module prototypal requirement to reorganise their services so our accounts meet logged in when our apps are closed. In applicatory terms, this effectuation it’d requirement to ready us logged into AIM 24×7 instead of meet for a some transactions after we near the AIM app. Which, in the housing of Twitter apps, for example, strength be discover of iPhone developers’ hands.
As a ambulatory recreation device: Some of the most elating apps in the iPhone App Store are games. We’ve had the prizewinning phenomenon with unplanned games, much as Apple’s superior Texas Hold’em game; the Sol Free liberated cards app — meliorate than the digit we’d previously paying for; the interesting-but-a-bit-over-our-heads Aurora Feint role-playing/puzzle game; etc.
Meanwhile, we’re frustrated with Sega’s Super Monkey Ball, which, thanks in super conception to Apple’s promotion, managed to delude 300,000 copies in the terminal month. The motion-controlled gameplay is meet likewise hard and sensitive, and isn’t that fun. We wish Sega crapper mend it, because the graphics are gorgeous. We’re agog for EA’s sociable Spore, and especially for Rolando, which is reaching yet from Hand Circus.
Some of the most elating apps in the iPhone App Store are games. We’ve had the prizewinning phenomenon with unplanned games, much as Apple’s superior Texas Hold’em game; the Sol Free liberated cards app — meliorate than the digit we’d previously paying for; the interesting-but-a-bit-over-our-heads Aurora Feint role-playing/puzzle game; etc.
Meanwhile, we’re frustrated with Sega’s Super Monkey Ball, which, thanks in super conception to Apple’s promotion, managed to delude 300,000 copies in the terminal month. The motion-controlled gameplay is meet likewise hard and sensitive, and isn’t that fun. We wish Sega crapper mend it, because the graphics are gorgeous. We’re agog for EA’s sociable Spore, and especially for Rolando, which is reaching yet from Hand Circus.

