Buy - Chartplotters, Gpsmap 2206 6.4? Diag
August 15, 2008
Chartplotters, Gpsmap 2206 6.4″ Diag For boaters looking for value-priced, large-display color chartplotters with limited networking capability and preloaded marine cartography, the GPSMAP 2200 series chartplotters are right on course.The GPSMAP 2206’s 6.4-inch diagonal display lets you see more “big picture” navigation detail with less panning and zooming. Better still, this non-network plotter also comes preloaded with detailed marine cartography utilizing BlueChart g2 technology. The unit accepts up to two optional data cards for loading additional map coverage of inland lakes or BlueChart detail for other regions.
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Shadowrun
August 14, 2008
Most Played
Since its release early last year, Shadowrun has been on the receiving end of a lot of flack, and to be honest, it’s mostly deserved. The single player mode is almost non-existent - you can only play against bots with less intelligence than a ’80s calculator - and there are no options to speak of. You can’t even fiddle with weapon sets to get a ‘swords only’ match going. It doesn’t look much prettier than an original Xbox game, and the art style is laughable. I promise the first time you lay eyes on a dwarf kitted out in full riot gear you’ll, well, laugh.
Despite its flaws, though, for the past two months Shadowrun has been in my Xbox 360 more than any other game. It may lack Halo’s controllable vehicles, custom matches and whatnot, but multiplayer is pleasingly balanced with a good sense of teamwork. Plenty of people still play online too: usually there’s a good 30-odd games going, a fact no doubt helped by Shadowrun’s cheap price tag. I got my copy in Gamestation’s infamous ‘4 for £20’ deal alongside Fatal Intera, The Darkness and Monster Madness.
Like Counter Strike, at the start of a round you can purchase weapons (sniper rifles, katanas, shotguns - nothing too exciting, really), and also magic and technical abilities. The better your team is doing, the more money you earn. If you’re on the losing team, your magic attacks use up less essence and dead bodies take longer to dispose of, which increases the chances of another playing being able to resurrect you.
Resurrecting is a funny old thing, because when your resurrector snuffs it your health-bar rapidly starts to fall - so you feel inclined to protect them. Magic attacks are good fun too: the ‘tree of life’ will provide health for anybody that stands under it, you can also make spikes pop up out of the floor to block exits, and summon monsters to protect areas. Then there’s the ability to teleport, turn into a cloud of smoke, and glide through the air. Using a gust of wind to send grenades flying back to where they came from is just one of the little tricks to learn.
There aren’t that many maps, but they all have their own unique features, amongst them a shanty town with plenty of small corridors, a power station with a sniper tower, and a temple with an underground maze. The character each have unique skills too: humans start off with more money than anybody else, elves are fast and regain health but are weak, trolls are strong but slow, and dwarfs can withstand a head shot and drain the magic power of those around them. Trolls are good for newcomers, but more experienced players tend to go for elves. Troll players tend to get a little bit of stick for some reason, but with a mini-gun in their claws they’re something to fear.
Sid Meier’s Civilization Revolution
August 14, 2008
The Wii version of this turn-based strategy game was canned, as the developers thought they wouldn’t be able to get a decent version of the game running on the system. So why they thought that the DS could is a bit of a mystery.
The DS isn’t renowned for being a 3D powerhouse, but it can still produce some nice 2D graphics - take a look at the recent Soul Bubbles for proof. Visuals must have been the last thing on the agenda here though - it looks like an ugly Game Boy Advance game, with dull maps and no flair to speak of. There isn’t any music in game either, which hardly helps the atmosphere side of things. The controls work well though; so much so that there isn’t even the need for a tutorial at the beginning.
At the start of the game you’re asked to pick a leader (Napoleon, Caesar, Lincoln, Edmonds etc) for your civilization, each of whom has their own advantages, such as starting off with the knowledge of writing or a wealth of gold. It’s your job then to lead your civilization through four eras - ancient, medieval, industrial and modern. How? By sending out your armies and settlers to explore the world, and occasionally having to choose between starting wars with neighbours or bribing them to leave you be. As time passes armies get stronger and bigger, technology improves and as you learn new skills and build new objects your civilization’s reputation grows.
Sounds good, right? Here’s the problem - there’s very little to actually do, other than navigate menus, make a few choices when prompted and send your men into out into the unknown. Battles are done automatically and it’s nigh impossible to play peacefully as neighbouring civilizations turn on you in a flash. I found that the best thing to do was to wipe out any nearby civilizations as soon as possible; when trying to play peacefully the game was usually over within twenty minutes or so.
It’s by no means a bad game. I just expected it to be a little more involving.
Nokia 6220 Classic Review by 3G.co.uk
August 14, 2008
Nokia has done more than any other mobile manufacturer to put personal navigation on the map (if you’ll excuse the pun). The company recognised several years ago that mobile phones were better suited for GPS assisted navigation when used out of the car than the dedicated dashboard-mounted sat-nav devices that have traditionally dominated the market.
It’s worth pointing out that we’re no strangers to the navigation experience on a Nokia phone as we’ve been using the GPS-enabled E71 every day for the past couple of months.
Lenovo ThinkPad W700
August 14, 2008

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Here comes a new powerful mobile computer workstation on the market with NVIDIA Quadro FX mobile graphics, 8GB DDR3 memory, RAID configurations, Blu-ray DVD burner, and Intel quad-core processing technology.
Lenovo ThinkPad W700 is a new mobile workstation with a 17-inch large display, built-in digitizer and color calibrator, designed for intensive graphic operations.
“Lenovo has engineered a new breed of mobile workstation with the ThinkPad W700,” said Peter Hortensius, senior vice president, Notebook Business Unit, Lenovo. “No other PC manufacturer has a mobile workstation that delivers the sheer power, performance and cutting-edge innovation that Lenovo has packed into the ThinkPad W700. The ThinkPad W700 mobile workstation flat out delivers the command performance our customers demand at the desk as well as in the field.”
Bringing the latest mobile technologies, the mobile computer workstation model supports complex CAD design, digital content creation, and latest video gaming.
With the digitizer feature, users can configure images, map them to the full screen or to a user-set area, while the color calibrator adjusts the screen color quick and automatically, for realistic rendered content.
Other powerful elements of the workstation include 400-nit display brightness, 72% wide color gamut, 2 GB of Intel Turbo Memory, the Intel vPro technology for hardware-based management integration, dual internal hard drives, SSD option, 1GB dedicated graphics memory via the NVIDIA Quadro FX 2700M card, 3700M OpenGL graphics processors, Wi-Fi connectivity, Bluetooth, Dual Link DVI, Display Port, VGA, a 7-in-1 multicard reader, 5 USB ports, optional mini-dock to connect external monitors and other peripherals, fingerprint reader, BIOS/port disablement, smartcard reader, and full-disk encryption.
“Our engineers use Lenovo ThinkStation workstations to help them design the next-generation Williams - Toyota FW31 race cars, aiming to make them faster and more agile, with greater performance than the competition” said Chris Taylor, IT manager, AT&T Williams. “We’re thrilled to see Lenovo deliver the workstation performance we’ve come to rely on - now in a mobile, portable solution.”
You’ll be able to get your hands on the new ThinkPad W700 mobile computer workstation in September at a starting price of ,978. Until then, check these cool pictures from Gizmodo.
Cheap - Earthmate GPS PN-20
August 14, 2008
Earthmate GPS PN-20 DeLorme, famous for its topographic and street map detail, has created a GPS receiver to enable anyone to use a wide variety of detailed maps and aerial imagery for all outdoors activities. The Earthmate GPS PN-20 is a low-cost, high-sensitivity, fully integrated handheld GPS that delivers capabilities previously unavailable at any price. Waterproof to the IPX-7 standard with an impact-resistant rubberized housing for a solid grip Features STMicroelectronics chipset with SiGE RF front-end and DeLorme firmware for outstanding signal acquisition and retention. Works equally well under dense foliage or in-vehicle Easily exchange maps, tracks, and waypoints between your PN-20 GPS unit and your PC with the Topo USA software 75MB of internal flash memory in addition to the preloaded world base map SD Card Slot (1GB SD card included) for additional map, track, and waypoint storage Use the included Topo USA 6.0 software on the PC to create automatic road and trail routes, elevation profiles, and realistic 3-D flyovers
Customer Review: unstable firmware
Out of the box, the unit I got kept locking up and rebooting. Very unstable. Delorme suggested I upgrade to firmware 1.3, but the unit was already at that level so N/A. Unuseable.
Customer Review: A really great GPS unit
I bought this unit to use outdoors because I have been a big fan of their paper Atlas for more than a decade and more recently of their software. This GPS unit is a real gem! Extremely rugged, water proof (it even floats in case you ever take it with you fishing). Initially, I had planned on only using it recreationally, but I have Delorme’s XMap software for work and discovered that I could scan our company system maps and download those onto the PN-20, too.
I do however wish that the screen was a little bigger, sometimes it is a little difficult to see the small screen.
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Apple’s iPhone 3G A Month Later: Excellent, But Not Euphoric (AAPL)
August 14, 2008
We’ve had our hands on Apple’s (AAPL) iPhone 3G for a month now, as we can easily declare that it’s the best cellphone we’ve ever owned. But there’s a lot of room for improvement. Rather than list features or go over the basics — you can find those anywhere — we thought we’d evaluate the iPhone 3G and the iPhone 2.0 operating system from three specific perspectives:
Big picture: As a smartphone for the always-on, always-connected professional, the iPhone 3G is hit-or-miss. It is elegant and user-friendly, but not as reliable as it should be. AT&T’s network fades in and out, and sometimes disappears. That could be a problem with the network itself, or it could be a chipset problem as one Street analyst suggests. Either way, that doesn’t look like something an Apple software update could easily fix for us. The super-fast 3G Internet that looked so good in Steve Jobs’ WWDC keynote is often pokey. And the GPS is often slow to respond and quick to lose our position in a moving vehicle.
Downloading apps from the App Store is a breeze, but updating them is inexplicably slow. A recent software update fixed a bug that made the iPhone’s virtual keyboard clunky, but we still need to restart the phone about once a day to deal with gremlins — sometimes because it simply stops responding. Battery life isn’t as big a problem as some have suggested, but the last half seems to go a lot faster than the first half. And sorry, but the most commonly suggested remedy for the problem — turning off features like 3G, GPS. — isn’t a valid solution. We paid a premium for the machine precisely so we could use those features.
As a mobile messaging device: Apple’s email app is nice, but sometimes it stops checking for new messages at the interval we’ve requested — or chokes on our trusty IMAP server — for no apparent reason. SMS is fine, though absurdly overpriced. It’s time for AT&T to offer a texting plan between its /month (not enough messages) and /month (too many messages) options.
We love that there’s a massive App Store full of messaging applications, such as AOL’s (TWX) AIM, Facebook, Twitter, etc., to compete with SMS. Specifically, the Twinkle app for Twitter is a gem, especially its often-entertaining, location-based display of strangers’ nearby tweets. (Discovered at SFO airport yesterday: ex-Forrester analyst Charlene Li!)
But Apple’s rule that only one app can run at a time reduces the utility of an always-on mobile Internet connection. An update is on the way that will let app developers “push” alerts to our phone — for instance, they’ll be able to tell us we’ve received an IM. But the messaging app-makers will first need to retool their services so our accounts stay logged in when our apps are closed. In practical terms, this means it’d need to keep us logged into AIM 24×7 instead of just for a few minutes after we close the AIM app. Which, in the case of Twitter apps, for example, might be out of iPhone developers’ hands.
As a mobile gaming device: Some of the most exciting apps in the iPhone App Store are games. We’ve had the best luck with casual games, such as Apple’s excellent Texas Hold’em game; the Sol Free free solitaire app — better than the one we’d previously paid for; the interesting-but-a-bit-over-our-heads Aurora Feint role-playing/puzzle game; etc.
Meanwhile, we’re disappointed with Sega’s Super Monkey Ball, which, thanks in large part to Apple’s promotion, managed to sell 300,000 copies in the last month. The motion-controlled gameplay is just too tricky and sensitive, and isn’t that fun. We hope Sega can fix it, because the graphics are gorgeous. We’re excited for EA’s forthcoming Spore, and especially for Rolando, which is coming eventually from Hand Circus.
Some of the most exciting apps in the iPhone App Store are games. We’ve had the best luck with casual games, such as Apple’s excellent Texas Hold’em game; the Sol Free free solitaire app — better than the one we’d previously paid for; the interesting-but-a-bit-over-our-heads Aurora Feint role-playing/puzzle game; etc.
Meanwhile, we’re disappointed with Sega’s Super Monkey Ball, which, thanks in large part to Apple’s promotion, managed to sell 300,000 copies in the last month. The motion-controlled gameplay is just too tricky and sensitive, and isn’t that fun. We hope Sega can fix it, because the graphics are gorgeous. We’re excited for EA’s forthcoming Spore, and especially for Rolando, which is coming eventually from Hand Circus.



